It started with a simple idea — "Imagine you get busted and have to do community service 😭" — and the entire r/GTA6 community spiraled into a flurry of memes, speculation, and surprisingly thoughtful takes on Rockstar’s potential direction for the most anticipated game of the decade.
And honestly? It doesn’t sound half bad.
The Roleplay Revolution: Day Jobs Are In
With Rockstar’s acquisition of FiveM and deeper involvement in the roleplay (RP) scene, many users foresee a shift in gameplay design. One top comment predicts an expansion of day job mechanics — think taxi driving, firefighting, and even food delivery à la Uber and Doordash. Some even wish for the nostalgic chaos of Vice City's pizza delivery side mission or San Andreas' vigilante and paramedic gigs.
“Bring back the taxi minigame and stuff.”
— u/2160x1440
“I want it all! Firefighter, paramedic, vigilante, taxi driver, hell I'll be an ice cream man if they let me!”
— u/SpecialIcy5356
This isn’t far-fetched. Rockstar has historically included small civilian side missions, but the evolution of RP servers may push these tasks to the forefront as full-on gameplay loops.
Arrested? Welcome to Lawn Mowing Simulator
Of course, the original post was about getting arrested — and instead of dying or paying a fine, players would face the consequences: community service. From mowing lawns (shoutout to Bully) to scrubbing graffiti, the possibilities are endless — and hilarious.
“Make those maggots mow some lawns.”
— u/Austin_N
“An ankle monitor mechanic that gives you stars if you skip service? Sign me up.”
— u/Ant0n61
Others suggested creative tie-ins: while doing community service, maybe you meet NPCs offering small-time jobs or secret criminal opportunities — a genius way to build out the world while punishing players in a fun, immersive way.
Dying vs. Getting Busted: It’s Time to Rebalance
A recurring theme in the thread is how getting killed in GTA often feels like the better option — less punishing, faster, and sometimes even more convenient than surrendering. But what if that changed in GTA 6?
“I kinda wish surrendering to the police actually was less punishing than dying.”
— u/pokIane
“Being killed is actually better since you don’t lose all your stuff.”
— u/hamarok
With rumors suggesting GTA 6 might limit the number of weapons a player can carry (a la Red Dead Redemption 2), the cost of dying — or getting arrested — might be more significant, making alternatives like community service more viable and appealing.
Community Service: A Fresh Start or Tedious Grind?
Not everyone’s sold, though. Some worry that the novelty of being forced into janitorial duties will wear off quickly.
“This would be cool the first or second time, but after that I’d just be reloading if it was something tedious.”
— u/EthanZine
That’s fair — Rockstar would need to balance immersion and replayability. Perhaps community service is only enforced after multiple arrests, or maybe you could swap to another protagonist while one is serving time (a la Michael-Franklin-Trevor dynamics).
Final Thoughts
From Uber missions to ankle monitors, the r/GTA6 community has spoken — and they're ready for Rockstar to break new ground with arrest mechanics and roleplay features.
What started as a meme may just become one of GTA 6’s most unexpectedly fun (or frustrating) additions.