How to Get Past the Security Guard in High on Life 2 (Without Regretting It Later)

Early in High on Life 2, you’ll run into a security guard who refuses to let you through a locked door. He claims it’s his final day before retirement, insists he takes his job seriously, and politely—but firmly—blocks your progress.

It’s one of the first moments where the game teases you with the idea of “consequences.” But if you’re wondering whether your actions here really matter… well, let’s just say the game isn’t exactly built around moral accountability.

Still, if you’d rather avoid blasting an elderly alien into space dust, here’s every way to get past the guard—and secure his keycard.


Can You Sneak Past the Guard?

Yes… but only partially.

One quick method is to lure the guard to one side of the doorway and switch to Sweezy. Use her time-slow bubble ability to freeze him temporarily. That gives you a short window to slip past.

There’s a catch, though.

Getting by him physically doesn’t solve the bigger issue: you still need his keycard to open the locked courtyard door behind him. So while this trick feels clever, it doesn’t fully complete the objective.


How to Get the Security Guard’s Keycard

If you want real progress, you’ll need that keycard. Fortunately, there are multiple ways to obtain it—and not all of them involve murder.

1. Kill Him

The most straightforward (and brutal) option: shoot him or use Knifey.

If you’re playing chaos mode, this gets the job done instantly. The guard drops the keycard, and you move on. Simple.

And consequences? None that noticeably affect your game.


2. Convince Him Through Dialogue

If you’d prefer a less violent route, talk to him.

Wait until he finishes speaking, then interact to start a conversation. You’ll be given dialogue options tied to your weapons—typically Gus or Sweezy.

Here’s the key detail:

  • Choose both Gus options, or
  • Choose both Sweezy options

Mixing them (for example, picking one Gus line and one Sweezy line) won’t work. Commit to one personality style from start to finish, and he’ll eventually hand over the keycard willingly.

It’s the cleanest solution—and arguably the funniest.


3. Threaten Him

There’s also a middle-ground approach.

Fire your weapon near him repeatedly—close enough to intimidate, but not to kill. After enough pressure, he’ll drop the keycard and back away.

No dialogue finesse required. Just aggressive persuasion.


Are There Any Consequences?

If you’re wondering whether killing the guard changes the story, locks content, or affects future events—the answer appears to be no.

Much like its predecessor, High on Life, the sequel leans into absurdity rather than moral depth. Actions feel dramatic in the moment, but the world keeps spinning regardless of your choices.

So whether you:

  • Spare him out of sympathy
  • Manipulate him through conversation
  • Intimidate him
  • Or go full villain

The outcome remains largely the same.


Best Method to Choose?

If you want the fastest route: eliminate him.

If you want the cleanest route: commit to one dialogue personality and convince him.

If you want something in between: threaten him until he caves.

And if you’re curious about experimenting? You can always reload your last checkpoint and test every outcome.


Final Thoughts

The security guard encounter is a clever early showcase of how High on Life 2 handles player choice. It feels meaningful—but ultimately, it’s more about comedy and player freedom than long-term consequences.

So choose the method that fits your playstyle. Just don’t expect the universe to judge you for it.

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