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Krafton's Subnautica 2 Karma Quarter
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So, remember all that crazy drama surrounding Subnautica 2's development, with Krafton supposedly trying to sabotage Unknown Worlds and avoid paying their CEO a massive $250 million earnout? Turns out, despite all the legal battles and accusations (including some wild stories about using AI for strategy), the game not only launched but became a massive hit, selling 5 million copies! Now, Krafton is out here celebrating a "record-breaking" quarter, attributing its highest ever revenue largely to Subnautica 2's success. But here's the kicker: after all that "record revenue," they actually ended up with a net loss this quarter, mainly because they had to pay out that very $250 million earnout they fought tooth and nail to avoid! Talk about cutting off your nose to spite your face; it's hilarious to see their own success bite them back in the wallet.
So, remember all that crazy drama surrounding Subnautica 2's development, with Krafton supposedly trying to sabotage Unknown Worlds and avoid paying their CEO a massive $250 million earnout? Turns out, despite all the legal battles and accusations (including some wild stories about using AI for strategy), the game not only launched but became a massive hit, selling 5 million copies! Now, Krafton is out here celebrating a "record-breaking" quarter, attributing its highest ever revenue largely to Subnautica 2's success. But here's the kicker: after all that "record revenue," they actually ended up with a net loss this quarter, mainly because they had to pay out that very $250 million earnout they fought tooth and nail to avoid! Talk about cutting off your nose to spite your face; it's hilarious to see their own success bite them back in the wallet.