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Tim Cain's Take on Bad Games
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Hey everyone! So, I just came across this interesting take from Tim Cain, the co-creator of Fallout. He was talking about how we should be paying more attention to bad games instead of just celebrating the hits. It's a pretty wild perspective, but he makes some solid points about how publishers often ignore failures because they're fixated on what sells well. Cain believes we could learn a lot from the games that flopped, like figuring out what went wrong instead of just pointing fingers at the obvious duds. Honestly, I think he's onto something! Diving into the reasons behind a game's failure might teach us what to avoid in the future. It's always good to learn from mistakes, right?
Hey everyone! So, I just came across this interesting take from Tim Cain, the co-creator of Fallout. He was talking about how we should be paying more attention to bad games instead of just celebrating the hits. It's a pretty wild perspective, but he makes some solid points about how publishers often ignore failures because they're fixated on what sells well. Cain believes we could learn a lot from the games that flopped, like figuring out what went wrong instead of just pointing fingers at the obvious duds. Honestly, I think he's onto something! Diving into the reasons behind a game's failure might teach us what to avoid in the future. It's always good to learn from mistakes, right?