Exodus RPG: Meet Jun Aslan, Your Hero with a Set Face!
For many of us gamers, diving into a new RPG means spending ages in the character creator. We’re talking about meticulous adjustments – getting the nose just right, making sure the eyes aren’t too close, and perfecting that jawline. It’s an art form, really! But if you’re looking forward to doing exactly that with the upcoming sci-fi RPG, Exodus, then we’ve got some interesting news for you.
The developers behind Exodus, Archetype Entertainment, have made a design choice that might surprise some players. They’ve decided to keep the majority of their protagonist, Jun Aslan’s, facial features fixed. That means you won’t be able to dive deep into a slider-fest to alter his cheekbones, the curve of his ears, or the precise distance between his eyes. His core facial structure is, for the most part, set in stone.
Why this decision? Archetype Entertainment aims for Jun Aslan to be a more defined character with an “established look.” This approach suggests they want players to connect with a specific, pre-visualized hero, rather than a completely blank slate. It’s a different philosophy compared to games that give you total freedom to craft your avatar from scratch.
However, it’s not all locked down! While you can’t overhaul Jun Aslan’s face, you will still have options to personalize his appearance. Players will be able to tinker with elements like his hairstyle, add various tattoos, and yes, even pick out a beard. So, you can still give him a unique flair and make him your own, just within certain stylistic boundaries.
This news might spark some debate among our community, as character customization is a big deal for many RPG fans. What do you think about having a protagonist with a largely fixed appearance? Does it help with storytelling, or does it limit player immersion? It’s definitely an interesting direction for a game that’s already generating a lot of buzz!