QWOP Creator Bennett Foddy Can’t Quit Baldur’s Gate 3, Unpacks “Friendslop” Games!
Ever wonder what kind of games the minds behind famously challenging titles like QWOP and Getting Over It with Bennett Foddy play in their downtime? Well, we at PakGamersHub got the lowdown on Bennett Foddy’s personal gaming world, and let’s just say it’s as quirky and insightful as his game designs!
Foddy, a name synonymous with physics-based frustration and unique gameplay, started his gaming journey way back on a ZX Spectrum, moving through a Commodore Amiga before diving deep into PC gaming with classics like Zork and NetHack. It was this passion that eventually led him to teach himself programming, culminating in the viral sensation QWOP in 2008.
His latest venture, Baby Steps, an open-world hiking simulator, was a six-year labour of love that successfully expanded on his signature style. Foddy shared that the creative risk paid off, with the game truly resonating with players – a big win for him and his team.
Recovering from Burnout & Embracing Automation
Currently, Foddy admits he’s in a recovery phase after such an intense project. While he’s been trying out new releases, not much has managed to hold his attention long-term. However, one game he keeps coming back to is Brogue, an open-source roguelike. What makes Brogue special for Foddy is its automation; you can press a key and it plays itself until a decision is needed, making it perfect for those “low brain” moments when you just want to relax. He even briefly experimented with a two-player mod for Brogue, though he jokingly calls it “bad” and unlikely to ever see a release!
The Rise of “Friendslop” Games
Foddy also shed light on a fascinating concept he calls “friendslop” games. He recently played Subfloor, a horror game that fits this description. For him, “friendslop” isn’t a genre, but rather a production approach. These are multiplayer games designed to be easily scalable without heavy server strain, often by being played primarily with friends. Think about games like Lethal Company – they can explode in popularity from zero to millions of players without crippling server infrastructure, unlike many AAA competitive shooters that need massive initial investment to survive. It’s a smart way to make games accessible and sustainable, especially for indie developers!
A Nod to Gaming History: Tetris and QWOP’s Shared Fate
When asked about the oldest game on his PC, Foddy revealed he’s been exploring Shawl, a 1986 DOS game by none other than Alexei Pajitnov, the legendary creator of Tetris. Foddy feels a deep connection to Pajitnov’s post-Tetris struggle to recapture that initial, accidental magic. He relates this to his own experience with QWOP, a game he made quickly as a “gag” in 2008, only to spend years understanding its unexpected resonance.
Noita: A Designer’s Dream
As for his most played game on Steam, Foddy points to Noita, with a whopping 280 hours. He absolutely adores it, calling it a game that truly spoke to him with its aesthetic reminiscent of old freeware DOS titles and Japanese falling sand games. Foddy is incredibly impressed by Noita’s design, especially how it manages to control the immense chaos generated by its physics system – a monumental achievement for any game developer.
The Baldur’s Gate 3 Dilemma: Uninstalled? Never!
Now for the most relatable part for many Pakistani gamers: what game will he NEVER uninstall? Despite not being sentimental, Foddy confessed that Baldur’s Gate 3 is still sitting on his hard drive. He loved Acts 1 and 2, but Act 3 felt “too big,” and he eventually stopped playing. Yet, he can’t bring himself to uninstall it. We’ve all been there, right? That feeling of having so much progress and not wanting to abandon it completely, even if you might never finish!
The “Nerdy Photoshop” for Game Devs
Beyond gaming, Foddy highlighted Substance Designer as an indispensable piece of software. While it’s primarily for creating materials for photorealistic characters, he uses it as a “nerdy Photoshop” – a powerful, 3D-oriented visual programming language perfect for the technical demands of game development, something standard Photoshop often lacks for his needs.
The Desktop Doesn’t Matter Anymore
Finally, on the topic of desktop tidiness, Foddy has a surprisingly chill take. He believes modern operating systems have largely de-emphasized the desktop. For him, Steam, the Start menu, or the search bar have essentially become the new “desktop” for launching apps and accessing files. So, its tidiness is no longer a concern!
Bennett Foddy’s insights offer a fascinating peek into the mind of a unique game designer, from his personal gaming preferences to his sharp observations on the industry. It’s clear his approach to both playing and making games is anything but ordinary!