Pragmata Ka Raaz Khul Gaya? Capcom Ke Chand Par Safar Ki Kahani!
Yaar, yaad hai Capcom ka woh game, Pragmata, jo ek dum se ghaib ho gaya tha? Sahi baat hai, jab uski pehli jhalak mili thi, sab excited the, lekin phir ek lambi khamoshi chaa gayi. Ab lagta hai, is lambi khamoshi ka raaz thoda khulne laga hai!
Pichle chhe saal se Pragmata game ki koi khas khabar nahi thi, aur gamers soch rahe the ke kya yeh project abhi bhi zinda hai ya phir ‘vaporware’ ban gaya? Lekin ab, game ke director Yonghee Cho ne is purasrar project par kuch roshni daali hai. Unhone bataya ke kaise Capcom ne ek bilkul naya IP (Intellectual Property) banane ki himmat ki, woh bhi aise waqt mein jab poori games industry mein uthal-puthal machi hui thi.
Ek naya game banana, woh bhi itne bade scale par, koi asaan kaam nahi hota. Director Cho ne interview mein Pragmata ki development journey ke challenges aur ambitions ke baare mein baat ki. Unhone khaas taur par is game ke core concept, yaani ‘trip to the moon’ par zor diya. Yeh sirf ek naam nahi, balkeh game ki kahani aur gameplay ka aik bunyadi hissa hai.
Capcom jaisi badi company ka ek brand new IP par itna waqt aur resources lagana, woh bhi itni gehri khamoshi ke baad, dikhata hai ke woh kuch bahut hi khaas bana rahe hain. Aisa lagta hai jaise woh chahte hain ke jab Pragmata finally release ho, toh woh ek dhamaka ho. Director Cho ke alfaaz se, yeh saaf hai ke Pragmata sirf ek game nahi, balkeh ek immersive experience hone wala hai jo hamein chaand tak ka safar karwaega, aur shayad us se bhi aage.
Hum PakGamersHub par toh bahut excited hain yeh dekhne ke liye ke Pragmata ki yeh lambi development journey akhir kis manzil par pahuchegi. Jab tak aur details nahi aati, hum sab bas is ‘trip to the moon’ ka intezar kar sakte hain!