Mouse DPI & eDPI Calculator

Work out eDPI and how far you move the mouse for a full turn.

eDPI 800 DPI × sensitivity
cm / 360° full turn
High sens
< 20 cm
Medium
20–40 cm
Low sens
> 40 cm

eDPI is DPI multiplied by in-game sensitivity, and it is the only fair way to compare your sensitivity with someone else's — a sensitivity of 2 means nothing until you know what DPI it is running on. The more practical figure is cm/360: how far you physically drag the mouse to spin all the way around.

How to use it

  1. Enter your mouse DPI — it is in your mouse software, or on the maker's spec page.
  2. Enter your in-game sensitivity exactly as the game shows it.
  3. eDPI is calculated straight away.
  4. For cm/360, pick your game from the list so the right conversion factor is used, or enter one yourself if your game is not listed.

How the numbers are worked out

The maths: eDPI = DPI × in-game sensitivity. cm/360 = (360 ÷ (eDPI × the game's yaw factor)) × 2.54. The yaw factor is how many degrees the view turns per mouse count, and it differs from game to game — which is why the same eDPI produces different turn distances in different games.

Common questions

What counts as low or high sensitivity?

Measured in cm/360: under about 20 cm is high sensitivity, 20 to 40 cm is medium, and over 40 cm is low. Competitive shooter players tend to sit between 25 and 45 cm, which favours accuracy over fast turning.

Should I raise DPI or in-game sensitivity?

For most modern sensors it makes little practical difference, since they track accurately across their whole range. Common practice is 800 or 1600 DPI with in-game sensitivity adjusted to taste. Avoid very low DPI with very high in-game sensitivity, which can make small movements coarse.

Why does the same eDPI feel different in another game?

Because each game turns a different amount per mouse count. Two games at identical eDPI can need noticeably different hand movement for the same turn — which is why cm/360 is the number worth matching when you move between games.

Does mouse acceleration change this?

Yes, and it makes the figure unreliable. With acceleration on, the same physical movement produces different turns depending on how fast you moved. Turn it off in both the game and your operating system if you want a consistent cm/360.

What DPI do professionals use?

Most sit between 400 and 1600, with 800 the most common. The DPI number itself matters far less than settling on one and leaving it alone long enough to build muscle memory.

Not sure what your result means?

Post it in the forums and someone who has had the same fault will usually know whether it is worth cleaning, repairing or replacing. You do not need an account to read, and it is free to join.