Wrong Organ Takes a Bold Turn with Co-Op Tank Game ‘Carcass Clad’
In a surprising twist, Wrong Organ, the developers behind the critically acclaimed horror game ‘Mouthwashing,’ are steering away from narrative-driven experiences with their new project, ‘Carcass Clad.’ Ahead of the game’s reveal trailer at the PC Gaming Show, I had a chance to chat with the team, including Jeffrey Tomec and Dave van Egdom, about this exciting new direction.
Tomec openly discussed the shift, noting that ‘Carcass Clad’ represents a significant departure from their previous work. “We made a story game, and everyone loved it, but now we’re diving into something completely different,” he explained. This pivot is partly a creative challenge for them, as they aim to avoid getting boxed into a single genre.
Despite this shift, there are still familiar themes that connect ‘Carcass Clad’ to ‘Mouthwashing.’ The game continues to explore disturbing concepts, such as dehumanization and body horror, all wrapped in a setting where the ordinary twists into the bizarre. However, the narrative aspect is taking a backseat this time around.
“Working on ‘Mouthwashing’ made me think, ‘I wish I could be creating a shooter right now,'” Tomec joked, indicating their desire to shake things up. After spending months designing intricate mechanics for ‘Carcass Clad,’ he admitted that he missed the storytelling aspect of their earlier title. “The process can make you nostalgic for what you previously worked on, but that’s part of growth,” he added.
Looking ahead, Tomec hinted that a return to narrative-driven games is definitely on the horizon. They recognize the need to enhance their skills before attempting to improve on their earlier successes. “To make ‘How Fish is Made’ better, we realized we had to expand beyond its 20-minute runtime,” he said. “But then the question arises: how do we elevate ‘Mouthwashing’ into a richer experience?”
He elaborated, “It’s not merely about extending the game to eight hours; it’s about fundamentally rethinking our approach to create something that truly engages players.” The goal is to maintain the unique vibe of Wrong Organ while integrating more gameplay elements for a cohesive and thrilling experience.
While ‘Carcass Clad’ focuses on pure gameplay, Tomec described it as “gnarly” and a substantial project that they’re eager to tackle. “We’re not ready to dive into a ‘gameplay story game’ just yet. First, we’re focusing on making a game that’s all about gameplay,” he stated. The release date for ‘Carcass Clad’ is still under wraps, but fans can already add it to their Steam wishlists to keep an eye on this exhilarating tank simulator.