Crysis 2: Jab Tabahi Bhi Ek Fun Art Ho! Iski Destruction Thi Pure Gold
Yaar, Crysis 2… Hum sabne is game ke baare mein bohat baatein suni hain. Kuch kehte hain original Crysis ke muqable mein yeh utni khaas nahi thi, kuch ko iski kahani aur AI ne mayoos kiya. Aur sach kahoon toh, ismein kuch kamzoriyan zaroor theen. Iska Artificial Intelligence kabhi-kabhi itna dabba dabba lagta tha ke aap sochne par majboor ho jate the, kahani bhi thodi uljhi hui thi, aur kirdaar bhi kuch khaas gehrayi wale nahi the. Pehle game ki khuli duniya aur Nanosuit ki azaadi jahan marzi explore karo, woh Crysis 2 ke tang environments mein thodi kam mehsoos hui.
Lekin, in sab maslon ke bawajood, Crysis 2 ne ek cheez bilkul sahi pakdi: tabahi! Ji haan, is game mein environment ko todne-phodne ka jo maza tha, woh kamaal ka tha. Shuru se le kar akhir tak, New York City ki barbaadi ko jis tarah se dikhaya gaya hai, woh apne aap mein ek masterclass hai. Agar aap is tabahi ke theme ko apna lete hain aur iske khilaf nahi jaate, toh Crysis 2 kabhi-kabhi original se bhi zyada zabardast lagti hai.
Alcatraz: Sirf Suit Ka Ek Sawari?
Game mein aap US Marine Alcatraz ke roop mein hote hain, jo ke imandari se kahoon toh ek personality-less protagonist hai. Paanch minute ke andar woh apni platoon ka aadha hissa alien dushmanon, Ceph, ke hathon gawata hai, khud bhi aadhi jaan ho jata hai, aur phir Crysis 1 ke Prophet se Nanosuit lekar New York ko bachane ka mission milta hai. Crytek ne samajh liya tha ke pehle game ka sabse dilchasp hissa Nanosuit hi tha, isliye Crysis 2 ki poori kahani Nanosuit ke gird ghoomti hai. Suit hi asal hero hai, jo alien virus ka ilaaj banata hai. Alcatraz toh bas ek “bag of leaky meat” hai jo suit ko chalne-phirne ki salahiyat deta hai taake woh objectives tak pahunch sake. Kya baat hai!
Nanosuit Ka Kamaal Aur Kuch Kamiyaan
Yeh khayal toh bahut acha tha, magar game mein Nanosuit ki functionality ko pehle game se kam kar diya gaya. Active abilities char se do ho gayin – Armor mode aur Cloak. Speed aur Strength passive ho gayin, jin ka gameplay par utna asar nahi hota tha. Deewarain todne ka maza kam ho gaya, aur cheezon ko phenkna bhi thoda mushkil lagta tha. Haan, aap gadiyon aur kuch objects ko Power Kick kar sakte the, jo achha feel hota tha, magar ladaai mein maine iska istemal shayad hi kabhi kiya ho. Cloaking toh itni effective thi ke aap dushmanon ke paas se aaram se guzar sakte the, kyunki line of sight tootne par woh aapko foran bhool jaate the.
Meri salah hai ke is AI ki kamzori ka faida utha kar sirf stealth se na khelein. Iske bajaye, Cloak ka istemal karein takay aap kisi heavy weapon, jaise mounted machine gun, tak pahunch sakein. Use uski jagah se ukhaar lein. Phir Armor mode activate karein, dushman ko target karein, aur goli chalana shuru kar dein! Us HMG ki kick ko apne mouse arm mein mehsoos karein jab woh tez goliyan barsata hai, Nanosuit ke mazboot kadmon ki awaaz sunein jab woh tarmac par chalte hain. Aap dekhenge ke CELL troopers aur Ceph dono aapke be-reham hamle ke samne kaise reet ki tarah bikhar jate hain. Yaar, yeh feeling next level thi!
New York Ki Tabahi: Ek Badalta Manzar
Crysis 2 asal mein isi bare mein hai: shandaar tabahi. Cloak ka istemal karke khud ko behtareen position par lana, aur phir dushmanon ki safon ko palak jhapakte hi cheer dena. Shuru mein yeh baat itni wazeh nahi hoti. Pehle kuch ghanton mein, aapko tabahi ki jhalak milti hai – ek alien jahaz skyscraper se takra kar uske upri hisson mein bada sa suraakh kar deta hai. Kuch levels baad, FDR highway ka ek pura section aapki aankhon ke saamne gir jata hai, jis se dhool ka ghana badal uthta hai, jiska istemal aap chupchap dushmanon ko nishana banane ke liye kar sakte hain.
Lekin asal maza tab shuru hota hai jab aap game ke ek-tihaayi hisse ke baad Marines ke sath milte hain. Manhattan ki familiar galiyan aahista aahista waadiyon mein badal jaati hain, jahan alien virus ke jaron jaise pipelines sheher ko cheerte ja rahe hain. Aapke hathyar aur mazboot ho jate hain, aur dushman bhi bade aur zyada ho jate hain. Aapka role bhi defensive ho jata hai, kyunki aap fauj ko sheher ke logon ko nikalne mein madad karte hain. Ceph ke zabardast hamle ke khilaf ek ladaai mein aap unke ek taqatwar gunship ko gira dete hain. Aur game ka sabse behtareen level, ‘Unsafe Haven’, mein aap Ceph ki ladaai ki safon se guzarte hue ek multi-storey building par demolition charges lagate hain, aur phir use Ceph ki artillery trajectory par gira kar tabah kar dete hain! Meri Crysis 2 se mohabbat ka kam se kam 30% credit iske lajawaab explosions ko jata hai!
Sheher ki tabahi ek progression tracker ban jaati hai. Jaise jaise ladaai aur zyada mushkil hoti jaati hai, sheher utna hi kam pehchana jata hai. Is se Ceph ek asal khatra lagte hain, jo har waqt Alcatraz ki superhuman abilities ko match aur exceed karne ki salahiyat rakhte hain.
Ek Nakaam Aakhri Mission
Afsoos ki baat yeh hai ke, jabke game ka beech ka hissa excellent hai, final mission ek badi anticlimax hai. Woh bhi aapko zyada tar dushmanon ko bypass karne deta hai, aur ending toh ek bekar sa nonsense hai jo aapko mutasir karne ke bajaye uljha hua aur mayoos chhod deti hai. Agarچہ mujhe shuruat ki raftaar pasand aayi aur mein iski taareef karta hoon ke isne action ko shuru mein hi frontload nahi kiya, magar ek satisfying climax tak na pahunch pana is game ko kafi nuksan pahunchata hai.
Akhir mein, Crysis 2 ki emergent play par pabandi ek ghalat faisla sabit hua, jise Crytek ne Crysis 3 mein theek karne ki koshish ki (aur nakaam rahe). Magar phir bhi is game mein greatness ke lamhaat maujood hain. Crysis 2 ne bohat kuch ghalat kiya hoga, lekin humein is baat ko nahi bhoolna chahiye ke isne kya sahi kiya. Aur woh tha – tabahi!