Doom Makes Its Way to the Commodore 64 – A Programmer’s Dream Project
If you thought you could only play Doom on modern consoles or quirky devices like an ATM or even a pregnancy test, think again! A skilled programmer has taken on the challenge of running this classic title on the Commodore 64, an old-school 8-bit computer that debuted in 1982, shortly after Doom’s original launch in 1993. This isn’t just any project; it’s a testament to the creativity and technical prowess of the gaming community.
Meet Steve McCrea, an engineer who has previously worked on notable titles like Metroid games and the VR version of Resident Evil 4. Right now, his focus is on crafting a version of Doom that runs on the Commodore 64. But don’t let the term “port” fool you; this is no simple task. McCrea’s adaptation is a unique take on the game, using a method he previously developed for The Keep, a first-person dungeon crawler for the Commodore VIC-20, which is the C64’s predecessor.
While Doom on the C64 isn’t exactly 3D in the traditional sense, it utilizes ray casting within a tile grid to create an engaging gameplay experience. Unlike The Keep, which featured static, maze-like environments, McCrea’s version includes dynamic elements like varying floor and ceiling heights, elevators, and interactive features like opening doors and visible weapons. Talk about a blast from the past!
Recently, McCrea shared a work-in-progress video showcasing impressive features, including variable lighting and a skybox—elements that are quite ambitious for this retro platform. So far, he’s developed levels E1M1 through E1M8 and is currently on the lookout for a musician to help bring some sound to his creation. It’s clear he’s pushing the boundaries of what the C64 can do.
Even industry veterans are taking notice. Scott Miller, founder of Apogee Software and publisher of Wolfenstein 3D, expressed his amazement, reminiscing about how he once begged for a C-64 version of his game, only to be told it wasn’t feasible. Now, witnessing McCrea’s work, he can’t help but feel a mix of nostalgia and admiration.
As this innovative project continues to unfold, it not only celebrates the legacy of a beloved classic but also showcases the incredible potential of retro hardware, proving once again that with enough creativity and skill, anything is possible in the world of gaming.