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Indie Gems Celeste and TowerFall Pulled From Xbox Store Over BDS Support

November 1, 2026 JauntyM 0
Indie Gems Celeste and TowerFall Pulled From Xbox Store Over BDS Support

In a significant move impacting the digital gaming landscape, two critically acclaimed indie titles, Celeste and TowerFall, are no longer available for purchase on Xbox digital storefronts. This decision comes directly from their creator, Maddy Makes Games, and has sparked conversations across the gaming community.

The developer confirmed that the delisting is an act of solidarity, specifically to support the Boycott, Divestment, Sanctions (BDS) movement. This follows a similar action taken by another indie studio, House House, earlier this month, indicating a growing trend among some developers to align their business practices with social and political stances.

Developers Take a Stand

The news was shared by Maddy Thorson, the visionary behind Maddy Makes Games, who clarified the studio’s position. Thorson explicitly stated on social media that the removal of these popular titles from Xbox was a direct response to the BDS call.

This isn’t an isolated incident. The developers of Big Walk, House House, previously announced their co-op puzzle adventure would also not be coming to Xbox platforms. They cited similar reasons, identifying Microsoft’s gaming division as a primary target of the BDS movement, alongside other tech giants.

The games involved in this recent action are:

  • Celeste: A highly praised narrative-driven platformer known for its challenging gameplay and poignant story.
  • TowerFall: A fast-paced, local multiplayer arena combat game celebrated for its intense action and competitive fun.

Both games have garnered widespread acclaim and are considered staples in the indie gaming scene, making their removal from a major platform like Xbox a notable event.

Understanding the Boycott’s Focus

The BDS movement targets various companies, urging consumers to boycott their products or services. In the tech sector, major players like Google, Amazon, and Microsoft have been named as targets. The rationale behind these boycotts often stems from the companies’ perceived support for or involvement in certain political or economic practices.

From a business perspective, game developers delisting their titles from a digital storefront directly impacts the platform holder’s revenue. Microsoft, like other console manufacturers, typically takes a percentage cut from every digital game sale made through its proprietary storefront. This revenue stream is crucial, often helping to subsidize the cost of console hardware and contributing significantly to the company’s overall gaming profits. By removing games, developers prevent this financial transaction from occurring, thus aligning with the boycott’s economic pressure tactics.

Implications for Xbox Players

For Xbox owners who have enjoyed or planned to purchase Celeste or TowerFall digitally, this development means these titles are no longer an option on the platform’s digital store. If you already own the digital versions, they should remain playable in your library.

However, for those looking to acquire these games while also observing the boycott’s spirit, alternatives exist. In some regions, physical copies of certain games can be purchased used, ensuring no direct revenue goes to the platform holder. Players can also explore other platforms where these games are available. Both Celeste and TowerFall, for instance, are widely available on PC via platforms like Steam, offering a way for fans to still experience these beloved indie titles.

A Shifting Landscape for Indie Developers?

The decisions by Maddy Makes Games and House House highlight a growing trend where game developers are leveraging their platforms and products to express social and political solidarity. This approach, while not universally adopted, showcases a willingness among some creators to make difficult business choices based on ethical considerations.

This situation underscores the complex interplay between game development, digital distribution, and broader socio-political movements. As the industry continues to evolve, the choices made by developers regarding platform availability for their games could increasingly be influenced by factors beyond purely commercial ones, adding new dimensions to how games reach their audiences.

This development serves as a reminder of the diverse factors influencing game availability and the significant role developers play not just in creating worlds, but also in shaping the discourse around them. For gamers worldwide, it means paying closer attention to how and where their favorite titles are available, and the reasons behind those choices.

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