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More Than Half of Steam Early Access Games Have Gone a Year Without an Update

October 17, 2026 JauntyM 0
More Than Half of Steam Early Access Games Have Gone a Year Without an Update

More Than Half of Steam Early Access Games Have Gone a Year Without an Update

Nearly 7,000 Steam Early Access games have gone at least a year without an update, raising concerns about unfinished projects, developer communication, and the risks of buying games before their official release.

Steam Early Access allows developers to release games while they are still in development. It gives studios an opportunity to gather feedback, build communities, and fund ambitious projects. However, a new analysis suggests that many games struggle to maintain development momentum.

According to an analysis of 12,320 Steam Early Access games as of September 26, 2026, 56.7% — or 6,989 games — had gone at least one year without a new build, patch notes, or an update announcement.

The findings raise questions about the long-term sustainability of Early Access and the risks players face when purchasing unfinished games.

Nearly 9 in 10 Long-Running Early Access Games Have Stalled

The longer a game remains in Early Access, the greater the risk that development activity will slow down or stop.

The analysis found that more than 87% of games that had spent over five years in Early Access had gone at least a year without an update.

One example is Atlas, the pirate-themed survival game that entered Early Access in 2018. The game has experienced extended periods without updates, illustrating the challenges some long-running projects face.

Another example is Folk Tale, a fantasy strategy game that entered Early Access in 2013. Development reportedly stopped in 2017, leaving the project unfinished.

These cases highlight a difficult reality for players: a game can remain available for purchase for years without necessarily moving closer to a full release.

However, a long gap between updates does not automatically prove that a game has been abandoned. Developers can face financial difficulties, change priorities, or spend extended periods working on larger updates.

Steam Now Warns Players About Inactive Early Access Games

Valve has taken steps to make these risks more visible.

In February 2025, Steam introduced notices on qualifying Early Access store pages to indicate when a game had gone a significant period without an update. These notices help players understand when a developer’s original plans or timeline might no longer reflect the project’s current status.

Read more: The Verge — Steam’s Early Access inactivity warnings.

The change addresses a longstanding problem: players could purchase a promising game based on its original development roadmap without realizing that the project had been inactive for months or years.

The notices do not mean every flagged game is permanently abandoned. Instead, they provide another piece of information players can consider alongside recent announcements, community discussions, and developer responses.

Successful Games Show That Early Access Can Work

Despite the number of inactive projects, Steam Early Access has produced successful games that continued receiving updates and eventually reached full release.

Hades II

Supergiant Games released Hades II into Steam Early Access in May 2024. The game officially reached version 1.0 on September 25, 2025, following an extended period of development and player feedback.

Its development demonstrates how Early Access can give studios time to refine gameplay, expand content, and respond to community feedback before the final release.

Source: Hades II on Steam.

Baldur’s Gate 3

Larian Studios’ Baldur’s Gate 3 entered Early Access in October 2020 before reaching its full PC release in August 2023.

The role-playing game became a major commercial and critical success. Its development shows that spending several years in Early Access can pay off when a team continues making substantial progress and communicates with its community.

Source: Baldur’s Gate 3 on Steam.

Slay the Spire 2

Mega Crit’s Slay the Spire 2 launched in Steam Early Access on March 5, 2026. The studio positioned the release as an opportunity to continue developing and balancing the game with player feedback.

It provides a more recent example of a developer using Early Access as an ongoing development process rather than presenting the initial release as a finished product.

Source: Slay the Spire 2 on Steam.

These examples illustrate an important distinction: a long development cycle supported by regular updates is very different from a project that becomes inactive.

Games With More Reviews Are More Likely to Reach Full Release

The analysis also identified a strong relationship between a game’s review count and its likelihood of reaching full release.

Steam review countChance of reaching full release
1,000 or more reviews78.8%
Fewer than 10 reviews30.8%

Games with at least 1,000 reviews were substantially more likely to leave Early Access than games with fewer than 10 reviews.

Popular games may generate more revenue, attract greater visibility, and build communities that provide useful feedback. Those advantages can help studios sustain development over time.

In contrast, games that attract very few players may struggle to generate enough sales to cover ongoing development costs.

However, the relationship does not prove that popularity directly causes a game to reach completion. Better-funded projects and stronger development teams may be more likely to attract players and finish development in the first place.

Most Games That Leave Early Access Reach Full Release Within Three Years

The findings are not entirely negative.

Among games that left Early Access between 2020 and 2025, 87% reportedly reached full release within three years.

This suggests that the problem may not simply be that all Early Access games take too long to finish. Instead, a significant portion of the risk lies in projects that remain unfinished and stop communicating with their communities.

A game that spends several years in Early Access while receiving substantial updates is in a very different position from one that has not changed in more than a year.

For players, recent development activity may therefore be more informative than the original launch date alone.

What Players Should Check Before Buying an Early Access Game

Early Access can be an excellent way to discover promising indie games. Before purchasing one, players should consider several factors:

  • Recent updates: Check whether the developer has released builds, patches, or meaningful content updates.
  • Developer communication: Look for announcements explaining progress, delays, or changes to the roadmap.
  • Community activity: Read recent reviews and discussions to identify unresolved problems or a lack of communication.
  • Development scope: Consider whether the planned features appear realistic for the size of the development team.
  • Current value: Evaluate whether the game is already enjoyable in its present state instead of buying it solely on the promise of future content.

A small game with few reviews can still be completed successfully, and a popular title can still encounter development problems. These checks are useful indicators, not guarantees.

The Bigger Problem With Steam Early Access

Steam Early Access remains a valuable development model, particularly for independent studios that need feedback and revenue before completing a game. However, the latest figures demonstrate how difficult it can be to sustain development over several years.

With 6,989 games in the analysis going at least a year without an update, players have good reason to examine a game’s development history before spending money on it.

For developers, the examples of successful Early Access games reinforce the importance of realistic scope, sustainable funding, regular communication, and a clear plan for reaching version 1.0.

For players, the message is straightforward: Early Access is an opportunity to support a game in development, but it is also a risk that the game may never reach its intended final form.

The real measure of a healthy Early Access project is not how long it stays unfinished. It is whether the developers continue making meaningful progress and communicating honestly with the people who support it.

Data note: The September 26, 2026 figures and reported percentages are based on the supplied analysis. The individual game examples are illustrative and are not necessarily part of the original dataset. The figures and underlying methodology have not been independently verified.

More Than Half of Steam Early Access Games Have Gone a Year Without an Update

Nearly 7,000 Steam Early Access games have gone at least a year without an update, raising concerns about unfinished projects, developer communication, and the risks of buying games before their official release.

Steam Early Access allows developers to release games while they are still in development. It gives studios an opportunity to gather feedback, build communities, and fund ambitious projects. However, a new analysis suggests that many games struggle to maintain development momentum.

According to an analysis of 12,320 Steam Early Access games as of September 26, 2026, 56.7% — or 6,989 games — had gone at least one year without a new build, patch notes, or an update announcement.

The findings raise questions about the long-term sustainability of Early Access and the risks players face when purchasing unfinished games.

Nearly 9 in 10 Long-Running Early Access Games Have Stalled

The longer a game remains in Early Access, the greater the risk that development activity will slow down or stop.

The analysis found that more than 87% of games that had spent over five years in Early Access had gone at least a year without an update.

One example is Atlas, the pirate-themed survival game that entered Early Access in 2018. The game has experienced extended periods without updates, illustrating the challenges some long-running projects face.

Another example is Folk Tale, a fantasy strategy game that entered Early Access in 2013. Development reportedly stopped in 2017, leaving the project unfinished.

These cases highlight a difficult reality for players: a game can remain available for purchase for years without necessarily moving closer to a full release.

However, a long gap between updates does not automatically prove that a game has been abandoned. Developers can face financial difficulties, change priorities, or spend extended periods working on larger updates.

Steam Now Warns Players About Inactive Early Access Games

Valve has taken steps to make these risks more visible.

In February 2025, Steam introduced notices on qualifying Early Access store pages to indicate when a game had gone a significant period without an update. These notices help players understand when a developer’s original plans or timeline might no longer reflect the project’s current status.

Read more: The Verge — Steam’s Early Access inactivity warnings.

The change addresses a longstanding problem: players could purchase a promising game based on its original development roadmap without realizing that the project had been inactive for months or years.

The notices do not mean every flagged game is permanently abandoned. Instead, they provide another piece of information players can consider alongside recent announcements, community discussions, and developer responses.

Successful Games Show That Early Access Can Work

Despite the number of inactive projects, Steam Early Access has produced successful games that continued receiving updates and eventually reached full release.

Hades II

Supergiant Games released Hades II into Steam Early Access in May 2024. The game officially reached version 1.0 on September 25, 2025, following an extended period of development and player feedback.

Its development demonstrates how Early Access can give studios time to refine gameplay, expand content, and respond to community feedback before the final release.

Source: Hades II on Steam.

Baldur’s Gate 3

Larian Studios’ Baldur’s Gate 3 entered Early Access in October 2020 before reaching its full PC release in August 2023.

The role-playing game became a major commercial and critical success. Its development shows that spending several years in Early Access can pay off when a team continues making substantial progress and communicates with its community.

Source: Baldur’s Gate 3 on Steam.

Slay the Spire 2

Mega Crit’s Slay the Spire 2 launched in Steam Early Access on March 5, 2026. The studio positioned the release as an opportunity to continue developing and balancing the game with player feedback.

It provides a more recent example of a developer using Early Access as an ongoing development process rather than presenting the initial release as a finished product.

Source: Slay the Spire 2 on Steam.

These examples illustrate an important distinction: a long development cycle supported by regular updates is very different from a project that becomes inactive.

Games With More Reviews Are More Likely to Reach Full Release

The analysis also identified a strong relationship between a game’s review count and its likelihood of reaching full release.

Steam review countChance of reaching full release
1,000 or more reviews78.8%
Fewer than 10 reviews30.8%

Games with at least 1,000 reviews were substantially more likely to leave Early Access than games with fewer than 10 reviews.

Popular games may generate more revenue, attract greater visibility, and build communities that provide useful feedback. Those advantages can help studios sustain development over time.

In contrast, games that attract very few players may struggle to generate enough sales to cover ongoing development costs.

However, the relationship does not prove that popularity directly causes a game to reach completion. Better-funded projects and stronger development teams may be more likely to attract players and finish development in the first place.

Most Games That Leave Early Access Reach Full Release Within Three Years

The findings are not entirely negative.

Among games that left Early Access between 2020 and 2025, 87% reportedly reached full release within three years.

This suggests that the problem may not simply be that all Early Access games take too long to finish. Instead, a significant portion of the risk lies in projects that remain unfinished and stop communicating with their communities.

A game that spends several years in Early Access while receiving substantial updates is in a very different position from one that has not changed in more than a year.

For players, recent development activity may therefore be more informative than the original launch date alone.

What Players Should Check Before Buying an Early Access Game

Early Access can be an excellent way to discover promising indie games. Before purchasing one, players should consider several factors:

  • Recent updates: Check whether the developer has released builds, patches, or meaningful content updates.
  • Developer communication: Look for announcements explaining progress, delays, or changes to the roadmap.
  • Community activity: Read recent reviews and discussions to identify unresolved problems or a lack of communication.
  • Development scope: Consider whether the planned features appear realistic for the size of the development team.
  • Current value: Evaluate whether the game is already enjoyable in its present state instead of buying it solely on the promise of future content.

A small game with few reviews can still be completed successfully, and a popular title can still encounter development problems. These checks are useful indicators, not guarantees.

The Bigger Problem With Steam Early Access

Steam Early Access remains a valuable development model, particularly for independent studios that need feedback and revenue before completing a game. However, the latest figures demonstrate how difficult it can be to sustain development over several years.

With 6,989 games in the analysis going at least a year without an update, players have good reason to examine a game’s development history before spending money on it.

For developers, the examples of successful Early Access games reinforce the importance of realistic scope, sustainable funding, regular communication, and a clear plan for reaching version 1.0.

For players, the message is straightforward: Early Access is an opportunity to support a game in development, but it is also a risk that the game may never reach its intended final form.

The real measure of a healthy Early Access project is not how long it stays unfinished. It is whether the developers continue making meaningful progress and communicating honestly with the people who support it.

Data note: The September 26, 2026 figures and reported percentages are based on the supplied analysis. The individual game examples are illustrative and are not necessarily part of the original dataset. The figures and underlying methodology have not been independently verified.

Nearly 7,000 Steam Early Access games have gone at least a year without an update, raising concerns about unfinished projects, developer communication, and the risks of buying games before their official release.

Steam Early Access gives developers an opportunity to release games while they are still in development. The model has helped independent studios build audiences, collect feedback, and finance ambitious projects. However, a new analysis of Steam data suggests that keeping a game alive through Early Access remains a significant challenge.

According to data covering 12,320 Steam Early Access games as of September 26, 2026, 56.7% — or 6,989 games — had gone at least one year without a new build, patch notes, or an update announcement. The findings were shared by the researcher behind the analysis on Reddit. <a href=”https://www.reddit.com/r/pcgaming/comments/1x1t7os/nearly_7000_early_access_games_on_steam_havent/“>Source: Reddit analysis</a>

The numbers paint a concerning picture of the Early Access ecosystem. Yet individual games also demonstrate why a long development cycle does not automatically mean a project has failed.

Nearly 9 in 10 Long-Running Early Access Games Have Stalled

The longer a game remains in Early Access, the greater the risk that development activity will slow down or stop.

The analysis found that more than 87% of games that had spent over five years in Early Access had gone at least a year without an update.

One example is Atlas, the pirate-themed survival game that entered Early Access in 2018. Reporting in February 2025 noted that the game had not received an update since May 2023. Another example is Folk Tale, a fantasy strategy game that entered Early Access in 2013 before development reportedly stopped in 2017. Both illustrate how projects can remain unfinished long after their original launches. <a href=”https://www.gamespot.com/articles/steam-now-offers-notice-for-early-access-games-that-havent-been-updated-in-months/1100-6529265/“>Source: GameSpot</a> <a href=”https://www.siliconera.com/steam-early-access-games-that-arent-updated-now-include-warnings/“>Source: Siliconera</a>

These cases highlight a difficult reality for players: a game can be available for purchase for years without necessarily moving closer to a full release.

However, an extended gap between updates is not definitive proof that a game has been abandoned. Development teams can encounter financial problems, change priorities, or spend long periods working on larger updates. The absence of public updates is best treated as a warning sign rather than a final verdict.

Steam Now Warns Players About Inactive Early Access Games

Valve has taken steps to make these risks more visible.

In February 2025, Steam introduced notices on qualifying Early Access store pages indicating when a game had gone a significant period without an update. The system is intended to help customers understand whether a developer’s previously stated plans and timeline might no longer be current. <a href=”https://www.theverge.com/news/607095/steam-early-access-abandonware-warning“>Source: The Verge</a>

The change addresses a longstanding problem with Early Access: players could previously encounter a promising game, read its original development roadmap, and purchase it without realizing that the project had been inactive for months or years.

Games such as Cavern Kings and NGU Industries have been cited in coverage of these inactivity notices. They demonstrate how Steam’s store-page information can help players identify projects that deserve closer scrutiny before a purchase. <a href=”https://www.pcgamesn.com/steam/abandonded-early-access-games“>Source: PCGamesN</a>

The notice does not mean that every flagged game is permanently abandoned. Instead, it provides another piece of information players can use alongside recent announcements, community discussions, and developer responses.

Successful Games Show That Early Access Can Work

Despite the number of inactive projects, Early Access has also produced successful games that continued receiving updates and eventually reached full release.

<escape>Hades II</escape>

The roguelike action game from Supergiant Games entered Steam Early Access in May 2024 and officially launched its version 1.0 on September 25, 2025. Its developers used the Early Access period to expand the game and incorporate feedback before completing the release. <a href=”https://steamcommunity.com/app/1145360/allnews/“>Source: Official Hades announcements</a>

<escape>Baldur’s Gate 3</escape>

Larian Studios’ role-playing game entered Early Access in October 2020 before reaching its full PC release in August 2023. Its lengthy development period ultimately led to a major commercial and critical success, showing how a complex project can benefit from years of iteration when development remains active.

<escape>Slay the Spire 2</escape>

Mega Crit’s sequel launched in Steam Early Access on March 5, 2026. The developer announced plans to continue adding and balancing content, including cards, enemies, environments, and events. It is a useful example of a game that has explicitly presented Early Access as an ongoing development process rather than a completed product. <a href=”https://store.steampowered.com/app/2868840/Slay_the_Spire_2/“>Source: Steam</a>

These examples illustrate the difference between a long development cycle supported by continued work and a project that becomes inactive. The duration of Early Access alone does not determine whether a game will succeed.

Games With More Reviews Are More Likely to Reach Full Release

The analysis also identified a strong relationship between a game’s review count and its likelihood of reaching full release.

Steam review countChance of reaching full release
1,000 or more reviews78.8%
Fewer than 10 reviews30.8%

Games with at least 1,000 reviews were substantially more likely to leave Early Access than games with fewer than 10 reviews.

There are several possible explanations. Popular games may generate more revenue, attract greater media attention, and build communities that provide useful feedback. Those advantages can help studios maintain development over time.

By contrast, games that attract very few players may struggle to generate sufficient sales to cover ongoing development costs.

Still, the relationship should not be interpreted as proof that a high review count guarantees completion. A successful launch and a capable development team can contribute to both popularity and eventual release. The figures show an association, not necessarily a direct cause-and-effect relationship.

Most Games That Leave Early Access Reach Full Release Within Three Years

The findings are not entirely negative.

Among games that left Early Access between 2020 and 2025, 87% reportedly reached full release within three years.

This suggests that the most visible problem may not simply be that every Early Access game takes too long to finish. Instead, a significant portion of the risk lies in projects that remain unfinished and stop communicating with their communities.

The distinction matters. A game that spends several years in Early Access while receiving substantial updates is in a very different position from one that has not changed in more than a year.

For players, this means that recent development activity may be more informative than the original launch date alone.

What Players Should Check Before Buying an Early Access Game

Early Access can still be an excellent way to discover promising indie games. Before purchasing one, however, players should consider a few important factors:

  • Recent updates: Check whether the developer has released builds, patches, or meaningful content updates.
  • Developer communication: Look for recent announcements explaining progress, delays, or changes to the roadmap.
  • Community activity: Read recent reviews and discussions to see whether players are reporting unresolved problems or a lack of communication.
  • Development scope: Consider whether the planned features and ambitions appear realistic for the size of the team.
  • Current value: Evaluate whether the game is already enjoyable in its present state, rather than purchasing solely on the promise of future content.

A small game with few reviews can still be completed successfully, and a popular title can still struggle. These checks are useful indicators, not guarantees.

The Bigger Problem With Steam Early Access

Steam Early Access remains a valuable development model, particularly for independent studios that need feedback and revenue before completing a game. But the latest figures demonstrate the difficulty of sustaining that model over several years.

With 6,989 games in the analysis going at least a year without an update, players have legitimate reasons to examine a game’s development history before spending money on it.

For developers, the examples of successful Early Access games reinforce the importance of realistic scope, sustainable funding, regular communication, and a clear plan for reaching version 1.0.

For players, the message is straightforward: Early Access is an opportunity to support a game in development, but it is also a risk that the game may never reach its intended final form.

The real measure of a healthy Early Access project is not how long it stays unfinished. It is whether the developers continue making meaningful progress and communicating honestly with the people who support it.

Data note: The September 26, 2026 figures and reported percentages are based on the supplied analysis. The individual game examples are drawn from the cited reporting and official announcements; they are illustrative examples, not a verified list of games included in the 12,320-title dataset.

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