NVIDIA DLSS Is Now Running on AMD Radeon GPUs Thanks to Unofficial Mods
NVIDIA’s Deep Learning Super Sampling (DLSS) technology is no longer limited entirely to GeForce graphics cards, as unofficial community-developed implementations are bringing more of its features to AMD Radeon GPUs. The latest development, known as DLSS-NR-on-AMD, reportedly expands support to include Ray Reconstruction and Frame Generation, with Multi Frame Generation reaching up to 4X.
The development could be particularly interesting for Radeon owners who want to experiment with NVIDIA’s AI-powered rendering technologies without switching to an NVIDIA graphics card.
Four Major DLSS Technologies Are Now Within Reach
DLSS is a collection of technologies designed to improve gaming performance and image quality through AI-assisted rendering. Unofficial implementations are now targeting four major components on supported AMD hardware: Radeon RX 7000 and RX 9000 series graphics cards.
These technologies serve different purposes:
- DLSS Super Resolution: Reconstructs a higher-resolution image from a lower-resolution render, potentially improving performance while maintaining image quality.
- DLSS Neural Rendering: Uses neural-network-based rendering techniques to improve aspects of how a game is rendered.
- DLSS Ray Reconstruction: Uses AI to reconstruct ray-traced effects, replacing traditional denoising methods in supported rendering pipelines.
- DLSS Frame Generation: Creates additional frames between traditionally rendered frames to increase displayed frame rates. Multi Frame Generation can generate multiple additional frames, with the reported implementation supporting up to 4X mode.
Bringing these features to AMD GPUs through unofficial software is a notable development because NVIDIA’s DLSS technologies are primarily designed for its own graphics hardware and supported software stack. The results, however, depend on the specific implementation, game, GPU and driver configuration.
Cyberpunk 2077 Testing Shows Mixed Performance Results
One of the more interesting reported tests involves AMD’s Radeon RX 9070 XT running Cyberpunk 2077 with Path Tracing enabled.
In one test, enabling Ray Reconstruction reportedly produced no measurable FPS loss. That is an encouraging result for a demanding rendering workload, where ray tracing and Path Tracing can put considerable pressure on a graphics card.
Other tests, however, reportedly found performance reductions of around 4–10 FPS or more, depending on the game and settings. These differences suggest that the performance impact is not consistent across every configuration.
Ray Reconstruction also should not be judged on frame rate alone. Its purpose is to improve the reconstruction of ray-traced lighting and other effects, so image quality, visual artifacts and temporal stability are important parts of the comparison.
A complete assessment would require controlled testing with the same game version, resolution, graphics settings, driver, rendering mode and frame-generation configuration. Without those details, the reported results should be treated as preliminary rather than proof that the technology carries no performance cost.
Could AMD Owners Benefit From 4X Multi Frame Generation?
Frame Generation is especially interesting for games with demanding graphics settings. By inserting generated frames between conventionally rendered frames, the technology can increase the number of frames displayed per second.
The reported addition of up to 4X Multi Frame Generation could make this unofficial implementation even more appealing to players using high-refresh-rate monitors.
However, generated frames are not equivalent to frames rendered directly by the GPU. Frame Generation can increase displayed FPS, but it does not necessarily improve input responsiveness in the same proportion. The underlying rendering performance, latency, visual artifacts and frame pacing still matter.
Compatibility is another important consideration. An unofficial implementation may require specific software versions or configuration steps, and support for one game or GPU does not guarantee that the same results will carry over to another.
An Interesting Development, but Not Official AMD Support
Despite the promising results, this should not be confused with an official AMD implementation of NVIDIA DLSS. AMD has its own graphics technologies, including FidelityFX Super Resolution (FSR), while NVIDIA’s DLSS remains part of its own ecosystem.
Unofficial compatibility projects can provide useful opportunities for experimentation, but they may introduce bugs, inconsistent performance or compatibility issues. Users should verify the source of any downloads and understand the risks before modifying their graphics software.
It is also important to distinguish between making a technology run and achieving the same performance, image quality and reliability as its intended hardware implementation. Those are separate challenges, and independent testing will be needed to establish how well these unofficial solutions work across a wider range of games.
What This Means for PC Gaming
If the reported compatibility continues to improve, AMD Radeon owners could gain access to more AI-based rendering options without purchasing a different graphics card. That would be particularly valuable for enthusiasts who want to experiment with advanced ray-tracing reconstruction and frame-generation techniques.
For now, the most significant takeaway is that unofficial software is expanding the possibilities for cross-vendor graphics technology. Whether these implementations become practical everyday tools will depend on compatibility, image quality, performance overhead and stability.
For Radeon RX 7000 and RX 9000 owners, this is a development worth watching—but independent benchmarks and broader compatibility testing will be essential before drawing firm conclusions.
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