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Riven Co-Creator aur AI Art Ka Charcha: “Tools Se Art Nahi Banta, Artist Banata Hai!”

May 10, 2026 JauntyM 0
Riven Co-Creator aur AI Art Ka Charcha: “Tools Se Art Nahi Banta, Artist Banata Hai!”

Doston, jab baat classic games ki aati hai, Riven aur uski predecessor Myst ka naam sunte hi dil khush ho jaata hai. In iconic titles ne kitne gamers ko apni mind-bending puzzles aur khoobsurat dunyaon se deewana banaya hai. Toh, jab Riven ke soundtrack ka ek fancy vinyl edition release hua, players ki excitement high thi. Lekin, is release ke saath ek naya twist aa gaya hai, jis par gaming community mein kaafi charcha ho rahi hai.

Haal hi mein, Riven ke soundtrack ka vinyl version market mein aaya. Iski gatefold art, jo Age 234 ki mysterious dunya ko dikhati hai, Myst aur Riven ke co-creator Robyn Miller ne khud design ki hai. Fans ne foran notice kiya ke is art mein kuch “AI-generated” vibe hai. Reddit par discussions shuru ho gayin, aur jald hi Robyn Miller ne khud is baat ki tasdeeq kar di ke unhone is art ko banane mein AI tools ka istemal kiya hai.

Miller ne apni technique ko defend karte hue kaha ke yeh sirf AI ka button dabana nahi tha. Unhone bataya ke art ka safar purane pencil sketches se shuru hua tha. Phir AI tools ko unhone ek “iteration after more iteration” process ke liye istemal kiya. Matlab, woh concept ko finalize karne ke liye AI ki madad se baar baar choti choti adjustments karte rahe, jaise image ke parts ko shift karna, film ka angle, uska type, grain, time of day, weather, camera lens, ISO, aur na jaane kya kya! Unke mutabiq, yeh “do steps forward, ek step back” wala process tha jismein darjanon iterations shamil the.

Robyn Miller, jo games banane mein hamesha naye tools apnane ke shaukeen rahe hain, ne “AI slop” ke ilzaam par bhi jawab diya. Unka bold take tha ke low-quality art sirf AI ki wajah se nahi banti. Unhone saaf lafzon mein kaha, “Tools art nahi banate. Artist art banata hai.” Unke mutabiq, koi bhi artist brush utha kar, bina soche samjhe, bekaar art bana sakta hai. Internet toh “endless amounts of ART SLOP” se bhara hua hai, chahe woh 2D ho ya 3D. Jab artist bina kisi intent, care, ya dusron ke styles ko copy kar ke kaam karta hai, toh woh ‘slop’ hi banta hai – aur yeh sab jagah maujood hai.

Is controversy ke baad, Fangamer, jo is soundtrack vinyl ke production mein shamil tha, ne bhi apna official statement jari kiya hai. Unhone kaha ke unki internal policy mein generative AI se bani art products mein shamil karne ki ijazat nahi hai. Lekin, unhone yeh bhi tasleem kiya ke unhone yeh policy apne sabhi outside artists ke saath theek se discuss nahi ki thi, khaas kar aise projects par jin ka kaam AI ke widespread hone se pehle shuru hua tha. Fangamer ne bataya ke is case mein unka role sirf layout aur production tak mehdood tha, isliye unhein pata nahi tha ke art banane mein kaunse tools istemal hue hain.

Achhi khabar yeh hai ke agar aap ne soundtrack order kiya hai aur is wajah se khush nahi hain, toh Fangamer ne kaha hai ke aap unki customer service se contact kar ke cancellation ya return request kar sakte hain, aur woh bina kisi sawal ke aapki request ko process karenge. Future ke liye, Fangamer ab apne artist aur partnership agreements ko update kar raha hai taake unki AI use policy sab ke saath clear ho.

Toh dosto, yeh controversy AI art aur creative process ke baare mein ek bar phir se gehri soch mein dal rahi hai. Kya aap Robyn Miller ki baat se sehmat hain ke tools matter nahi karte, intent matter karta hai? Ya aapko lagta hai ke AI art ka gaming products mein koi kaam nahi?

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