Steam Remote Play Just Got a Big Upgrade: Get Ready for Smoother Streaming to Your Big Screen!
Hey PakGamersHub community! While many of us might lean on tools like Moonlight or Apollo for our in-home game streaming needs, it’s clear that Valve isn’t giving up on its own Steam Remote Play feature. In fact, a brand new Steam client update just dropped, bringing some seriously welcome improvements, especially for those who love to game on their big living room TVs.
The star of the show in this update is undoubtedly Steam Remote Play. Valve has been putting in the work, and it shows. One of the most interesting additions is the option to set a framerate limit of 59.94 FPS. Now, that might sound incredibly specific, but there’s a good reason for it! Most televisions operate at this exact refresh rate. Previously, if your Steam setup was capped at 60 FPS, that tiny mismatch with your TV could lead to annoying dropped frames and a less-than-smooth experience. With this new option, your stream and your TV will be perfectly in sync, leading to a much more fluid visual.
But that’s not all for Remote Play! Valve has also managed to reduce frame drops when you leave the framerate limit set to automatic, which means less stuttering for everyone. Plus, they’ve squashed some pesky bugs:
- No more black screens when hardware encoding is disabled.
- Offline devices won’t trick you into thinking they’re streamable anymore.
- Fixed issues with overloading your client’s video decoder when you’ve cranked up the bandwidth.
- Improved mouse coordination for input-only streaming sessions.
Beyond the fantastic Remote Play enhancements, this update also brings a host of other fixes and tweaks across the Steam client. Gamers using a Steam Controller will be happy to hear about refined gyro calibration thresholds, making them less prone to accidental triggers. You can now even choose between hardware or software calibration for your gyro, offering more control.
Controller support has also seen some love, with new compatibility added for both wired and wireless versions of the PDP Afterglow Wave Controller for Nintendo Switch, as well as Turtle Beach controllers for Nintendo Switch 2. A specific bug affecting the Apex 5 controller, causing it to appear as multiple devices, has also been fixed.
Other notable improvements include a re-worked system for managing Workshop item updates, a fix for the in-game overlay preventing some D3D12 games from recreating their renderer, and various general tweaks to notification settings. Linux users will benefit from fixes for game recording crashes and steamwebhelper issues on NVIDIA GPUs, while macOS users will see chat windows behave better with fullscreen games. Even VR users get a small win, with a fix for Steam incorrectly reporting SteamVR crashes.
It’s great to see Valve continuously refining the Steam experience, proving that even established features like Remote Play can get significant upgrades. These improvements mean a smoother, more reliable gaming experience for all of us, whether we’re playing on our desktop monitors or beaming our games straight to the big screen!