The discussion on the r/GodofWar subreddit regarding the invulnerability of the rope in the game brings to light an interesting psychological concept called suspension of disbelief. Suspension of disbelief is the willingness of a person to temporarily put aside their disbelief and accept as true the premises of a work of fiction, such as a video game or a movie, despite it being unrealistic or impossible in the real world.
In the case of the invulnerable rope, some users were quick to offer explanations such as “magic” or “the rope is afraid of disappointing Kratos.” These explanations show how players are willing to suspend their disbelief and accept fictional concepts, even if they do not align with reality.
Furthermore, the discussions around the mechanics of the Blades of Chaos and how they are used to cut the rope also highlight the importance of immersion in video games. Immersion refers to the extent to which players feel like they are a part of the game world, rather than just controlling a character from afar. When immersion is high, players are more likely to suspend their disbelief and accept fictional concepts without question.
Overall, the discussion on the r/GodofWar subreddit illustrates how suspension of disbelief and immersion are integral to the enjoyment of video games. Without them, players would be less likely to fully engage with the game world and the fictional concepts it presents.