Final Fantasy 7 Revelation Director Explains Why Characters Get Only Four Jobs
Get ready, Pakistani gamers! We’ve got some interesting insights from the world of Final Fantasy 7 Revelation, the highly anticipated conclusion to the FF7 Remake trilogy. Director Naoki Hamaguchi recently shed light on a key gameplay mechanic: the “FITS” job system, and why each character will only be able to equip four of these specialized roles.
For those unfamiliar, Final Fantasy 7 Revelation is bringing back a classic Final Fantasy tradition with its new job system, dubbed FITS – or “Function Integrated Tactical Suitwear.” Think of it as specialized outfits that totally change your character’s combat style and abilities. So far, we’ve had glimpses of Cloud rocking a Warrior look and Tifa transforming into a Black Mage, showing off some cool new designs and tactical options.
Now, while four jobs per character might sound a bit limited compared to some older Final Fantasy titles, Hamaguchi explained that this decision wasn’t taken lightly. He openly admitted that developing games these days is “insanely difficult.” He reflected on how classic Final Fantasy games, like the beloved Final Fantasy 5, could offer over 20 different jobs for each party member. But those were simpler times, graphically speaking.
The director pointed out that modern games are far more visually demanding. Every single playable character in Final Fantasy 7 Revelation requires bespoke animations for each of their FITS. Imagine the sheer amount of work involved in creating unique movements and visuals for dozens of jobs across multiple characters! This is a far cry from the pixel art days where a simple shimmy represented an attack.
Hamaguchi clarified that offering 20 or 30 jobs simply isn’t feasible for a standalone title like Revelation. Such a massive undertaking, he suggested, is typically reserved for “ongoing titles” like MMORPGs, where content is rolled out gradually over time, much like Final Fantasy 14.
Despite the numerical limitation, Hamaguchi is confident that the four FITS per character will bring significant strategic depth to the game’s combat. Each FITS is designed to be a “quite defined role,” ensuring that players have a wide array of tactical choices to experiment with. He believes this system will be a really good addition to the battle system, emphasizing that even with just four FITS, the development team put in a tremendous amount of effort due to the large cast of characters.
It’s a stark reminder of how far game development has come and the challenges creators face in balancing innovation with feasibility. Even with four jobs, it sounds like Final Fantasy 7 Revelation is set to deliver a rich and strategic combat experience that Final Fantasy fans in Pakistan will surely appreciate!
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